#
# HoI - Czechoslovakian Events
#
#		written by Henrik Fhraeus
#

#########################################################################
#  The Treaty of Munich
#########################################################################
event = { 
	id = 2200
	random = no
	country = CZE
	
	# triggered by GER 2030
	
	name = "EVT_2200_NAME"
	desc = "EVT_2200_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME2200A" # Accept the Claims
		command = { type = secedeprovince which = GER value = 578 }
		command = { type = secedeprovince which = GER value = 613 }
		command = { type = secedeprovince which = GER value = 614 }
		command = { type = secedeprovince which = GER value = 616 }
		command = { type = secedeprovince which = GER value = 617 }
		command = { type = dissent value = 25 }
		command = { type = trigger which = 2003 } # GER
	}
#	action_b = {
#		name = "ACTIONNAME2200B" # Join the Axis
#		command = { type = alliance which = GER }
#		command = { type = alignment which = fascist value = 200 }
#		command = { type = dissent value = 25 }
#		command = { type = trigger which = 2004 } # GER
#	}
	action_b = {
		name = "ACTIONNAME2200C" # No way!
		command = { type = dissent value = 25 }
		command = { type = trigger which = 2005 } # GER
	}
}

#########################################################################
#  The End of Czechoslovakia - Slovakia Independent
#########################################################################
event = { 
	id = 2201
	random = no
	country = CZE
	name = "EVT_2201_NAME"
	desc = "EVT_2201_DESC"
	style = 0
	
	# Triggered by GER 2040
	
	action_a = {
		name = "ACTIONNAME2201A" # Accept the inevitable (Game Over)
		
		# Two units are claimed by Germany to represent all the acquired materiel
		# NOTE: If there are delete_unit and switch_allegiance commands in the same event, the switch_allegiance commands must always come first.
		command = { type = switch_allegiance which = GER value = -1 }
		command = { type = switch_allegiance which = GER value = -1 }
		
		# Five units are deleted:
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		#command = { type = delete_unit which = -1 }
		
		command = { type = capital which = 618 } # Bratislava
		command = { type = country which = SLO }
		command = { type = trigger which = 2006 } # GER
	}
	action_b = {
		name = "ACTIONNAME2201B" # Fight!
		command = { type = dissent value = 30 }
		command = { type = trigger which = 2007 } # GER
	}
}
#########################################################################
#  The End of Czechoslovakia - Partitioning
#########################################################################
event = { 
	id = 2202
	random = no
	country = CZE
	name = "EVT_2202_NAME"
	desc = "EVT_2202_DESC"
	style = 0
	
	# Triggered by GER 2040
	
	action_a = {
		name = "ACTIONNAME2202A" # Accept the inevitable (Game Over)
		
#		command = { type = switch_allegiance which = GER value = -1 }
		
		command = { type = secedeprovince which = HUN value = 618 }
		command = { type = secedeprovince which = HUN value = 619 }
		command = { type = secedeprovince which = HUN value = 631 }
		command = { type = secedeprovince which = HUN value = 632 }
		command = { type = secedeprovince which = HUN value = 726 }
		command = { type = secedeprovince which = HUN value = 727 }

		command = { type = trigger which = 2011 } # GER
		command = { type = trigger which = 2501 } # HUN
	}
	action_b = {
		name = "ACTIONNAME2202B" # Fight!
		command = { type = dissent value = 10 }
		command = { type = trigger which = 2012 } # GER
		command = { type = trigger which = 2502 } # HUN
	}
}